doomwads:

900 Deep in the Dead - Doom - 2013 - by Jay Townsend aka “Jayextee”

Another takeoff of the 100 Lines project. Jay Townsend sticks with the 100 linedef limit but attempts to use the stylings of Knee Deep in the Dead. Some of these maps are gimmick drawings but some of them squeeze way more out of 100 lines than I would have expected at the time. E1M5-8 feel like proper Doom wizardry, especially E1M7.

Full review here

Looking back at a thing I did. That was fun. <3

I drew this for a friend’s 30th Birthday.Foamy the squirrel. Ink and Letraset ProMarkers on A4/certificate-sized paper.

I drew this for a friend’s 30th Birthday.

Foamy the squirrel. Ink and Letraset ProMarkers on A4/certificate-sized paper.

I’m a goddamn force of nature

<3

itchio:

What’s changing

Some significant changes are coming to how VAT is handled for sellers and buyers in the EU starting January 1st, 2015. You can read more about this change from the official documents, but they be pretty difficult to understand. A handful of others have written very good…

Absolutely essential reading for those who sell games on itch.io

it8bit:

The Legend of Zelda

Prints available for $40(USD) @HeroComplexGallery

Created by Van Orton Design

Doodles from yesterday; characters of mine. One’s Pixel-Raptor, a character I intend to (eventually) make a Sonic-esque game around. The other is Jake Mason, from a comic I’m (too) slowly making about students in the worst town ever.

Still beavering away at SLaVE.

“Why is it taking so long, Jay?”

Actually, I’m a pretty fast worker in general. The thing is, as levels get tougher and tougher (I’m approaching the ‘50s right now) it takes longer to test each one, making sure that they’re possible without-a-scratch in the name of balance; even if only barely so.

And I reiterate; I’m almost in the '50s for map count. There will be 100 in the final game - that’s a LOT of work. And why this is taking so long. :)

ask-chris-the-janitor:

chaucershakespeare:

sprucey-6661:

moodymormon:

I had to reblog this even before I made it halfway through.

image

omG GOD BLESS

Truly, too epic for words

Fucking amazing

((Dude))

This is the best thing ever. Ever.

Keeping the Tumbly updated with SLaVE screenshots; one from every ten-level segment of the first 50. Hopefully representative of the different kinds of gameplay (lighting up the dark in red sky shot, dat platforming in the green sky shot).

New development trailer for SLaVE is out. This will be the last one until the proper promotional one made in cooperation with the publisher.

But still… are you hype? I’m hype.